Steam review intelligence
Your players already told you how to fix your score.
It's scattered across hundreds of reviews you don't have time to read. ReviewRescue reads every one and hands you a ranked fix list — the shortest path from ‘Mixed’ to ‘Very Positive.’
Audit takes 30 seconds. No email. No sales call.
Built by Quod Soler— Lead Gameplay Programmer on Lords of the Fallen (4M+ copies shipped). Not another anonymous AI tool.
Overall review score
+23 pts
in 90 days
Illustrative — what a rescue trajectory looks like when fixes land in the right order.
The stakes
On Steam, your review tier is your storefront.
Players filter by it. The algorithm weights it. Industry estimates put 15–40% of revenuebetween a ‘Mixed’ badge and a ‘Very Positive’ one.
- Overwhelmingly Positive95%+
Reserved for the all-timers.
- Very Positive80–94%The target
The trust badge. Players stop hesitating, the algorithm starts pushing, conversion climbs.
- Mostly Positive70–79%
“Mostly” still reads like a warning label on your store page.
- Mixed40–69%You are here
Players filter you out. Steam stops promoting you. Most stuck games live and die here.
- Mostly Negativebelow 40%
Recoverable — but every week of silence compounds the damage.
The trap
Why good games stay stuck at ‘Mixed’
Reading 400 reviews is a research project
You’re shipping patches, not running a research department. So reviews pile up unread, and the same fixable complaint keeps costing you points every week.
Every negative looks equally loud
A 2-hour rage refund and a 200-hour regular reporting a real bug read the same in the queue. They don’t weigh the same on your score — and treating them the same wastes your roadmap.
Fixing the loudest thing first
The score moves when you fix the most repeated, most severe, most fixable issue — which is rarely the loudest one. That’s a data question, not a gut call.
The path out
Three steps. One of them is free.
- 01
Run the free audit
Free30 seconds, no email. See your tier, your recent trend, and your two loudest issues.
- 02
Get the Review Intelligence Report
$397 · 5 business daysEvery review read. Your 20 highest-impact issues ranked by score damage, benchmarked against the competitors beating you, sequenced into a 90-day fix order.
- 03
Fix in order. Watch the climb.
Your moveEach fix turns tomorrow’s negative reviews into positives. Recent-review momentum is what flips your badge — not arguing with the past.
The product
The Review Intelligence Report
A fixed-scope teardown of your review situation: what's costing you points, what to fix first, and what to say to players while you do it.
Every review, actually read. AI handles the volume. A shipped-AAA lead handles the judgment calls.
20 issues ranked by score damage. Frequency × severity × fixability — from your reviews, not a generic checklist.
Competitive benchmark. The 3 genre competitors beating you, and what their reviews say they’re getting right.
The 90-day fix order. What to fix first, what to ship together, what to deliberately ignore.
Response templates. Written for your top recurring complaints, so players see you listening while you fix.
30-minute walkthrough call. Once you’ve read it, we go through the plan together and pressure-test it.
$397one-time
Delivered in 5 business days
A marketing consultant bills this work by the hour and spends the first week learning your game. This is fixed price, fixed scope, and every report gets a personal pass from me — which is also why it's capped at 5 reports per month.
Get My Report — $397 →Not sure yet? Start with the free audit — no email required.
The guarantee:read the report. If it doesn't surface at least 10 issues you didn't already have written down, reply to the delivery email and I'll refund the full $397. Keep the report.
Who's behind this
Read by someone who ships games for a living
Quod Soler
Lead Gameplay Programmer · Lords of the Fallen (4M+ copies shipped)
I've watched review pages decide a game's fate from inside a AAA studio. The patterns repeat: the issues that sink scores are usually fixable, and they're almost never the loudest ones. ReviewRescue is those patterns, turned into a product you can buy without hiring a consultant.
Also teaches game development at Ramon Llull and Pompeu Fabra universities.
No testimonial wall. Yet. Here's the deal.
2 founding slotsReviewRescue is new, and I won't pad this page with invented before-and-afters. Instead: I'm taking 2 games with 300+ reviews stuck below ‘Mostly Positive’ and doing the full rescue free, in exchange for a named, public case study. If that's your game, the upside is obvious for both of us.
Claim a founding slot →Built for developers who want a fix list, not another dashboard
This is for you if…
- Your game has 50+ reviews and the score doesn’t reflect its quality
- You’re stuck below ‘Very Positive’ and tired of guessing why
- You’d rather spend your hours building than reading reviews
- You want ranked, specific actions — not generic advice
This is NOT for you if…
- Your game has fewer than 50 reviews — run the free audit instead; the report needs more data to earn its price
- Your game isn’t released yet (come back after launch)
- You’re looking for fake reviews or score manipulation — Valve bans it, and it doesn’t work
- You won’t ship fixes — the report is a plan, not a magic wand
Fair questions
How is the $397 report different from the free audit?
The free audit is a 30-second surface scan: your tier, your trend, your two loudest issues. The report reads every review your game has ever received, ranks your 20 highest-impact issues by score damage, benchmarks you against 3 competitors, sequences a 90-day fix order, and ends with a 30-minute call. One is a thermometer. The other is the treatment plan.
Can a score actually recover? The old negative reviews don’t go away.
You don’t need them to go away. Steam shows a Recent Reviews summary, players weigh fresh reviews more, and every fixed issue converts tomorrow’s would-be negatives into positives. Recovery is forward-moving: you outweigh the past instead of arguing with it.
What if the report tells me things I already know?
Then you get your money back. If the report doesn’t surface at least 10 issues you didn’t already have written down, reply to the delivery email for a full refund — and keep the report.
Will you respond to reviews for me, or get me positive reviews?
No fake reviews, no manipulation — Valve bans it and players smell it. The report includes response templates for your top recurring complaints so you can answer credibly and fast, in your own voice.
Why a one-time price instead of a subscription?
Because the diagnosis is a one-time job. Fixed scope, fixed price, no meter running. If you want ongoing tracking and monitoring afterwards, dashboard plans exist — but the report stands alone.
Is there a done-for-you option?
Yes — the 90-Day Score Rescue Program, by application only and limited to a handful of games at a time. The report is the front door: most games don’t need the full program, and $397 is the honest way to find out before anyone commits to more.
Curious about the full program anyway? Read how it works →
Reviews are half the equation. Your store page decides whether players even see your game.
Part of the Steam Dev Tools suite
Every rescue starts the same way
Run the free audit. 30 seconds, no email, no sales call — just your tier, your trend, and your two loudest issues.